The same is true of SubDMesh objects and even – to some degree – surfaces (although for these we are likely to only get the defining curves, rather than points along the surface itself). ![]() ![]() The good news is that the previous approach of exploding complex entities and processing their components means that many types of standard solid – such as boxes, cones and pyramids – will get adequately captured using this approach, as they have faces that comfortably get decomposed down to primitive objects that are handled by the existing code. I don’t know whether it’s exhaustive or not – I’ve added more specific support for Solid3d and Surface objects – but I have no doubt people will let me know if I’ve missed anything, over time. ![]() After revealing the purpose for collecting points from 2D geometry in the last post, this post extends the 2D collection code to work with additional 3D objects.
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